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Ares is the next generation of binary-based Command & Conquer modding.
Following the path paved by pd's famous RockPatch, Ares fixes and enhances the Yuri's Revenge game engine in a variety of ways, allowing modders to expand the game with never before seen custom units.
However, unlike RockPatch and other exe patches, Ares does not modify the game's exe. Instead, Ares uses Syringe to inject its code into the game during runtime, leaving the original game unchanged, thus eliminating the need for backup exes or un-patchers.
If, for whatever reason, you wish to download Ares independently anyway, click below.

Ares can be downloaded to the right, however, for ease of distribution and regular updates, it is strongly recommended that all mods using Ares use Launch Base instead.
Launch Base is the next generation mod creator/launcher developed by Marshall, offering one-stop integration and management of mods, plugins and tools for Red Alert 2 and Yuri's Revenge. It has inbuilt Syringe and Ares support including automated updates, making it the cleanest and easiest way to obtain and use Ares.
| New Site Design | |
| Posted by: Renegade - Tue, 2010 Mar 09 - Comments: 3 | Views: 66 | |
| Inching closer and closer on our path to a public release, I just put a completely new Ares site design online. It's spartan and experimental in some regards, but all in all, it seems to hold up fine. Even though the text does refer to download links, the links themselves are not visible yet, since there's nothing to download so far. As all sites put out by Renegade Projects, it uses modern web standards and common media types for the best, most efficient user experience - since we refuse to break perfectly fine code just because Microsoft's code monkeys can't be arsed to adhere to standards, it is very most likely that the site will malfunction in most, if not all versions of Internet Explorer. Get a real browser and you don't have that kind of problem. The navbar styling has been recoded from ground up, and might flunk out in IE as well. I'm more inclined to fix that, but since I don't have Internet Explorer here to test it, that can only happen through feedback. Note: As part of the site move I removed all unrelated files from Ares's domain. If that breaks existing links to certain downloads, please comment below so those particular pieces of content can be restored. Hope you like the new design. |
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| Posted in: News from the Battlefield | |
| Progress | |
| Posted by: DCoder - Mon, 2010 Feb 22 - Comments: 3 | Views: 161 | |
| So the days of endless real life work are coming to an end, and I'm coming back to Ares progress. Weee. 1. A public preview release is coming soon. 2. Lots of good things have been coded even while I was busy, all hail Renegade, the only person who's bothered to help me with the code! (Thank Marshall and the testers too, of course.) |
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| Posted in: News from the Battlefield | |
| Work. | |
| Posted by: DCoder - Tue, 2010 Jan 19 - Comments: 4 | Views: 142 | |
| Blergh. You probably guessed this from the title. I'm drowning in real life work again. No chance of that clearing up before mid-February, unfortunately. |
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| Posted in: News from the Battlefield | |
| Custom Foundations | |
| Posted by: Renegade - Wed, 2009 Sep 30 - Comments: 19 | Views: 795 | |
Straight from DCoder's test lab comes this screenshot of custom foundations in action:![]() The foundation was generated by me in the process of coding the Ares Custom Foundation Generator, to test both the generator's output as well as the game's and Ares's handling of larger, more complex foundations. The full foundation is 15x15 cells large, the (auto-generated) code to add it to the game is as follows: Code [CATEMP] Of course, that's an extreme example. The game's 3x3Refinery foundation's code would look like this: Code [GAREFN] Editor view: ![]() Illustration of how it usually looks ingame (courtesy of Vinifera7): ![]() With the code fixed/expanded and the tool to generate them available, custom foundations should now fully work in Ares! |
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| Posted in: News from the Battlefield | |
| Ares has encountered an Internal Error | |
| Posted by: DCoder - Sun, 2009 Sep 20 - Comments: 10 | Views: 465 | |
![]() (When it can be deduced, of course.) |
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| Posted in: News from the Battlefield | |
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